Tera Priest

Introduction

The TERA Priest is the healing pillar that keeps a party alive and in their best fighting form. No other class can match their healing output per second what with multiple mass heals and mana regeneration skills at their disposal. Priests also cast party buffs and defensive dispels that ensure party survival and longevity.

Priests will often be found at the core of every adventuring team hoping to defeat the toughest, hardest-hitting bosses in TERA. What Priests lack in offensive firepower, they make up for in deep battlefield support. Expect to see them slinging curative spells safely from the back line, and unloading emergency cooldowns to prevent a total wipe. More on TERA Priest

Combat Arsenal

The TERA Priest uses a main weapon Staff, and wears Robes Armor.

Gameplay

If you relish the role of a magical savior, then playing as a Priest will be the right calling for you. Priests, when played well, can keep the whole party alive even under the heaviest spikes of damage. And when foes resort to debilitating debuffs, Priests can swipe off the threat with their dispels and counter-buffs.

Priests work best in a cooperative party, where the Priest keeps team mates in optimal fighting health and condition, while team mates in turn help the Priest keep up with incoming damage and shielded from direct enemy assaults. The ultimate challenge for the Priest, aside from learning healing priority and battlefield survival, could be finding a helpful party that helps him succeed.

Skill List

LevelSkillDescription
1Divine RadianceProject a pulse of energy at an enemy.
1Heal ThyselfRestore health to yourself, modified by your heal bonus.
2Mana InfusionReplenishes your mana for several seconds.
2Metamorphic BlastProject a cone of divine energy that damages nearby enemies.
4Triple NemesisCast a vengeful pulse at a nearby target. You can use this skill three times before its cooldown begins.
6Fiery EscapeFly backward on a gout of flame that damages enemies near you.
6Restorative BurstCreate a burst of healing in front of you. All allies in the burst regenerate health for several seconds.
10Focus HealLock on and restore health to nearby allies, modified by your heal bonus.
10Final ReprisalAfter using your Shocking Implosion or Triple Nemesis skills, follow up with a blast of energy from your staff that damages nearby enemies.
12RetaliateIf you’ve been knocked down, leap to your feet while attacking your target.
12Mana ChargeCharge up the spell, then release it to restore some of your mana.
14Shocking ImplosionProduce an electrical burst in front of you.
14Ishara's LullabyLock onto several targets and put them briefly to sleep.
16Purifying CircleInstantly remove all harmful effects from several nearby allies.
18Regeneration CircleSeveral allies near you heal their wounds over the next several seconds.
18ResurrectRestore life to several nearby dead group members.
20Blessing of ZenobiaBoost the non-combat speed of you and your nearby allies.
22Summon: PartyTeleport all group members within the same province to your side. You cannot teleport group members who are in other provinces.
24AriseInstantly stands knocked-down group members and increases their knockdown resistance.
26Healing CircleHeal several nearby group members other than you, modified by your heal bonus.
26Blessing of ShakanYou and your nearby allies receive a blessing that increases your strength.
32Homeward BoundTeleport yourself and group members nearby to the nearest campfire.
34Blessing of SerenIncrease the endurance of up to nearby allies, including you.
36Prayer of PeaceNullify your aggro from nearby enemies.
36Blessing of BalderYou and several nearby allies heal for several seconds, modified by your heal bonus.
40Energy StarsFires an energy bolt at a nearby enemy you select. The bolt damages the target, but it increases nearby group members' strength and attack speed for several seconds.
42Kaia's ShieldCast a barrier that absorbs damage on several nearby allies and makes them immune to knockdown and immobility.
46Blessing of ArachneIncrease resistance to all harmful effects for you and your nearby allies.
50Guardian SanctuaryDecreases damage from distant enemies and increases your resistances to harmful effects.
56Divine RespiteReplenish a percentage of your health over the next several seconds.
58Plague of ExhaustionCall up a plague that inflicts constant damage every several nearby targets. Against other players, the damage decreases, but their cooldown time for melee attacks doubles.

Skill Strategies

The TERA Priest will have the most number of healing and party buff skills. They also receive solid survival skills including self-heals and mass crowd control meant to deter enemies that attempt to take them out. Priests enable the defensive core of any team, ensuring that everyone is topped up on health and free from annoying debuffs.

Early Game

TERA Priests receive a powerful first-aid kit of spells, which range from self-heals (Heal Thyself) to three mass heals (Restorative Burst, Focus Heal, Regeneration Circle) that can save the party from sure death. Priests will have to learn combat triage to determine which party member needs the most heals, and when to spend mana refilling skills (Mana Infusion, Mana Charge) to avoid running out of gas in damage-heavy fights. Priests also get plenty of survival skills, from jumps (Fiery Escape) to mass sleeps (Ishara’s Lullaby) that help him escape enemy focus fire.

Mid Game

After Priests get a hang of their primary healing role, they receive new skills on full-on party support. This makes the Priest a highly coveted member in any team. In battle, their mass buffs to strength, endurance and attack speed (Bless of Shakan, Blessing of Seren, Energy Stars) ensure that fights go a lot smoother and quicker. The class receives another mass heal in Healing Circle, and it is advisable for every Priest to assign quick keybinds for the defensive dispel Purifying Circle and knockdown recovery skill Arise. Out of battle, Priests also offer a couple of mass teleports that make party adventures all the more convenient.

End Game

TERA Priests cap off their leveling with some of the best defensive party skills in the game. Kaia’s Shield casts a damage-absorbing bubble on teammates which also grants immunity to knockdown and immobility debuffs. While the Bless of Arachne and Guardian Sanctuary shores up resistances and damage defense across the board. By this time, Priests will feel the full protective capabilities of their chosen class.

Screenshots

Known Glyphs

Starting at level 20, glyphs can be applied to customize the skills of your TERA Priest. The complete TERA Guide available at launch will have a more comprehensive list, but scan through the list to get some early ideas on how to customize your Priest:

GlyphEffect
Boosted Zenobia's GiftReduces the casting time of your Zenobia's Gift spell.
Brilliant ResurrectIt costs you less mana to resurrect your fallen friends.
Energetic AriseReduces the cooldown time of your Arise skill.
Lingering Regeneration CircleYour Regeneration Circle skill’s health-restoring effects last longer.
Longshot Focus HealYou can reach your allies from further away with your Focused Heal skill.
Multiplicative Focus HealYour Focused Heal skill can touch more allies at once.
Numbing Final ReprisalYour Final Reprisal gains a chance to slow your target's movement.
Powerlinked Triple NemesisGreatly increases the damage of your Metamorphic Blast skill if you use it after casting Triple Nemesis.
Restorative Healing CircleImproves the healing power of your Healing Circle skill.
Spirited Mana InfusionIncreases the mana recovery of your Mana Infusion skill.

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