Tera Priest
Introduction
The TERA Priest is the healing pillar that keeps a party alive and in their best fighting form. No other class can match their healing output per second what with multiple mass heals and mana regeneration skills at their disposal. Priests also cast party buffs and defensive dispels that ensure party survival and longevity.
Priests will often be found at the core of every adventuring team hoping to defeat the toughest, hardest-hitting bosses in TERA. What Priests lack in offensive firepower, they make up for in deep battlefield support. Expect to see them slinging curative spells safely from the back line, and unloading emergency cooldowns to prevent a total wipe. More on TERA Priest
Combat Arsenal
The TERA Priest uses a main weapon Staff, and wears Robes Armor.
Gameplay
If you relish the role of a magical savior, then playing as a Priest will be the right calling for you. Priests, when played well, can keep the whole party alive even under the heaviest spikes of damage. And when foes resort to debilitating debuffs, Priests can swipe off the threat with their dispels and counter-buffs.
Priests work best in a cooperative party, where the Priest keeps team mates in optimal fighting health and condition, while team mates in turn help the Priest keep up with incoming damage and shielded from direct enemy assaults. The ultimate challenge for the Priest, aside from learning healing priority and battlefield survival, could be finding a helpful party that helps him succeed.
Skill List
| Level | Skill | Description |
|---|---|---|
| 1 | Divine Radiance | Project a pulse of energy at an enemy. |
| 1 | Heal Thyself | Restore health to yourself, modified by your heal bonus. |
| 2 | Mana Infusion | Replenishes your mana for several seconds. |
| 2 | Metamorphic Blast | Project a cone of divine energy that damages nearby enemies. |
| 4 | Triple Nemesis | Cast a vengeful pulse at a nearby target. You can use this skill three times before its cooldown begins. |
| 6 | Fiery Escape | Fly backward on a gout of flame that damages enemies near you. |
| 6 | Restorative Burst | Create a burst of healing in front of you. All allies in the burst regenerate health for several seconds. |
| 10 | Focus Heal | Lock on and restore health to nearby allies, modified by your heal bonus. |
| 10 | Final Reprisal | After using your Shocking Implosion or Triple Nemesis skills, follow up with a blast of energy from your staff that damages nearby enemies. |
| 12 | Retaliate | If you’ve been knocked down, leap to your feet while attacking your target. |
| 12 | Mana Charge | Charge up the spell, then release it to restore some of your mana. |
| 14 | Shocking Implosion | Produce an electrical burst in front of you. |
| 14 | Ishara's Lullaby | Lock onto several targets and put them briefly to sleep. |
| 16 | Purifying Circle | Instantly remove all harmful effects from several nearby allies. |
| 18 | Regeneration Circle | Several allies near you heal their wounds over the next several seconds. |
| 18 | Resurrect | Restore life to several nearby dead group members. |
| 20 | Blessing of Zenobia | Boost the non-combat speed of you and your nearby allies. |
| 22 | Summon: Party | Teleport all group members within the same province to your side. You cannot teleport group members who are in other provinces. |
| 24 | Arise | Instantly stands knocked-down group members and increases their knockdown resistance. |
| 26 | Healing Circle | Heal several nearby group members other than you, modified by your heal bonus. |
| 26 | Blessing of Shakan | You and your nearby allies receive a blessing that increases your strength. |
| 32 | Homeward Bound | Teleport yourself and group members nearby to the nearest campfire. |
| 34 | Blessing of Seren | Increase the endurance of up to nearby allies, including you. |
| 36 | Prayer of Peace | Nullify your aggro from nearby enemies. |
| 36 | Blessing of Balder | You and several nearby allies heal for several seconds, modified by your heal bonus. |
| 40 | Energy Stars | Fires an energy bolt at a nearby enemy you select. The bolt damages the target, but it increases nearby group members' strength and attack speed for several seconds. |
| 42 | Kaia's Shield | Cast a barrier that absorbs damage on several nearby allies and makes them immune to knockdown and immobility. |
| 46 | Blessing of Arachne | Increase resistance to all harmful effects for you and your nearby allies. |
| 50 | Guardian Sanctuary | Decreases damage from distant enemies and increases your resistances to harmful effects. |
| 56 | Divine Respite | Replenish a percentage of your health over the next several seconds. |
| 58 | Plague of Exhaustion | Call up a plague that inflicts constant damage every several nearby targets. Against other players, the damage decreases, but their cooldown time for melee attacks doubles. |
Skill Strategies
The TERA Priest will have the most number of healing and party buff skills. They also receive solid survival skills including self-heals and mass crowd control meant to deter enemies that attempt to take them out. Priests enable the defensive core of any team, ensuring that everyone is topped up on health and free from annoying debuffs.
Early Game
TERA Priests receive a powerful first-aid kit of spells, which range from self-heals (Heal Thyself) to three mass heals (Restorative Burst, Focus Heal, Regeneration Circle) that can save the party from sure death. Priests will have to learn combat triage to determine which party member needs the most heals, and when to spend mana refilling skills (Mana Infusion, Mana Charge) to avoid running out of gas in damage-heavy fights. Priests also get plenty of survival skills, from jumps (Fiery Escape) to mass sleeps (Ishara’s Lullaby) that help him escape enemy focus fire.
Mid Game
After Priests get a hang of their primary healing role, they receive new skills on full-on party support. This makes the Priest a highly coveted member in any team. In battle, their mass buffs to strength, endurance and attack speed (Bless of Shakan, Blessing of Seren, Energy Stars) ensure that fights go a lot smoother and quicker. The class receives another mass heal in Healing Circle, and it is advisable for every Priest to assign quick keybinds for the defensive dispel Purifying Circle and knockdown recovery skill Arise. Out of battle, Priests also offer a couple of mass teleports that make party adventures all the more convenient.
End Game
TERA Priests cap off their leveling with some of the best defensive party skills in the game. Kaia’s Shield casts a damage-absorbing bubble on teammates which also grants immunity to knockdown and immobility debuffs. While the Bless of Arachne and Guardian Sanctuary shores up resistances and damage defense across the board. By this time, Priests will feel the full protective capabilities of their chosen class.
Screenshots
Known Glyphs
Starting at level 20, glyphs can be applied to customize the skills of your TERA Priest. The complete TERA Guide available at launch will have a more comprehensive list, but scan through the list to get some early ideas on how to customize your Priest:
| Glyph | Effect |
|---|---|
| Boosted Zenobia's Gift | Reduces the casting time of your Zenobia's Gift spell. |
| Brilliant Resurrect | It costs you less mana to resurrect your fallen friends. |
| Energetic Arise | Reduces the cooldown time of your Arise skill. |
| Lingering Regeneration Circle | Your Regeneration Circle skill’s health-restoring effects last longer. |
| Longshot Focus Heal | You can reach your allies from further away with your Focused Heal skill. |
| Multiplicative Focus Heal | Your Focused Heal skill can touch more allies at once. |
| Numbing Final Reprisal | Your Final Reprisal gains a chance to slow your target's movement. |
| Powerlinked Triple Nemesis | Greatly increases the damage of your Metamorphic Blast skill if you use it after casting Triple Nemesis. |
| Restorative Healing Circle | Improves the healing power of your Healing Circle skill. |
| Spirited Mana Infusion | Increases the mana recovery of your Mana Infusion skill. |
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